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Matteo Stella
Matteo Stella
3D Artist
Turin, Italy

Summary

My name is Matteo Stella, and I am a 3D artist.
In the last year and a half, I've been working at 34BigThings on two great projects: Hyperdrive Massacre and Redout.
My job was about modelling and texturing assets, managing the related pipeline starting from the concept to the in-game integration.

Currently I am working as a full time teacher at Event Horizon School in Turin, Italy, having classrooms and workshops on digital sculpting and 3D Modelling.

I love make videogames and I'm focused on my professional growth to be a character artist, always looking for an inspiration to be a better artist and expand my knowledge. :)

Skills

3D ModelingCharacter ModelingDigital SculptingLow-poly ModelingProp ModelingHigh-poly Modeling

Software proficiency

Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
xNormal
xNormal
Quixel Suite
Quixel Suite
Arnold
Arnold

Productions

  • Header b 1024x226
    • Video Game
      Redout
    • Year
      2016
    • Role
      Modeller, Texture artist, Environment artist
    • Company
      34BigThings
  • Maxresdefault
    • Video Game
      Hyperdrive Massacre
    • Year
      2015
    • Role
      Modeller, Texture artist
    • Company
      34BigThings

Experience

  • Educator/3D Artist at Event Horizon School
    Turin, Italy
    January 2016 - Present

    I am working as a full time teacher at Event Horizon School in Turin, Italy, having classrooms and workshops on digital sculpting and 3D Modelling.

  • 3D Artist at 34BigThings
    Turin, Italy
    November 2014 - December 2015

    I was responsible for modelling and texturing assets, managing the related pipeline starting from the concept to the in-game integration, with all the amazing team of 34BigThings